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Level Designer
3 years ago
We are looking for Level Designers to join the team at Supermassive, to work on new, as yet unannounced project.
This role is all about designing and creating compelling game spaces, combat engagements, puzzles & flow, including developing gameplay motifs, exploiting player mechanics, exploring scripted and AI character systems, and setting up gameplay scenarios that encompass, showcase, and elevate core game mechanics and themes. All with excellent pacing and challenge using key Unreal tools!
You need to be confident around Unreal Engine and have strong skills in Blueprints and creating great level white boxes.
The position is in-house at Supermassive Games in Guildford and is available as a permanent role.
Responsibilities
- Create compelling moment to moment exploration and combat gameplay, interesting physical and logical puzzles and captivating level layouts
- Develop compelling gameplay motifs that scale and evolve in complexity and challenge across the game
- Block out game play in white-box levels and then develop that to final quality in collaboration with programmers and artists
- Create and translate prototypes into motifs and game ready logic and iterate them to quality
- Use and modify existing blue-prints to create new gameplay
Requirements
Essential Skills and Experience
- Competent using Unreal to create level layouts and experience in the various Unreal tools – you are a wiz with blueprints and love to create exciting gameplay spaces to explore!
- Demonstrate experience of a collaborative approach to game making, showing how you worked together with other disciplines/team members to realize the best possible game play experience
- The ability to balance and adjust levels and gameplay content based on feedback
- A logical approach and solid problem-solving skills
- A solid understanding of gameplay, flow, and challenge/difficulty tuning
- Quick to adapt to proprietary software, workflows, pipelines and tools
Desirable Skills and Knowledge
- A portfolio of gameplay and level design work that speaks to our key requirements
- Hands on design experience in a team, working on a published game
- A passion for making games driven by gameplay and stories
- Experience with puzzle design, combat design and action-based gameplay
- The desire and knowledge to push for quality in collaboration with your team
You also need to be:
- An excellent communicator with a proactive approach when seeking answers
- Flexible and open-minded
- Determined and self-motivated
- Prepared to rise to a challenge
- Obsessed with quality
- Team-focused
- Self-motivated team player
- Proficient at technical problem solving
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