This job might no longer be available.

Level Designer

OtherSide Entertainment
Concord, Massachusetts
2 years ago
Apply

Who We Are

OtherSide Entertainment is an independent game development studio based near Boston, with a satellite studio in Austin. We are focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what we call “player-authored” experience in the tradition of System Shock, Thief and Deus Ex – games developed by the company’s founders.

What We Need

The studio is looking for a Level Designer to join our team in working on a new game set in the Dungeons & Dragons universe. Level design will focus on using space to facilitate gameplay driven by players choices, and immersing players deeply into the fantasy world. The ideal candidate will have strong proficiency with UE4, as well as a solid understanding of how different approaches to level design can be used to achieve specific gameplay goals. Additionally, they should be highly organized, with excellent problem-solving and communication skills.

Job Responsibilities

● Collaborate with the design team, writers, concept artists, environment artists and engineers to create levels that support the creative vision of the game.

● Work at the high level, defining full, broad stroke layouts, and on the low level, focusing on tactical space and moment to moment gameplay facilitation.

● Work in-engine with a level building kit to construct and manage your levels from greybox to set dressing and final polish.

● Iterate on your work in response to feedback, as well as give positive and constructive feedback to other members of the team.

Required

● 4+ years' experience in the games industry working in a level design capacity, shipping at least one well-regarded commercial game title. Experience that includes a shipped AAA game(s) is ideal.

● Experience working with the Unreal Engine, using scripting tools like blueprints to orchestrate events, doing level design for a 3D PC or console game.

● Deep practical knowledge of level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.

● Experience in rapid prototyping to test feasibility of concepts.

● A portfolio or examples of your work, showcasing your capabilities.

● Competency in pitching game design concepts in a clear manner, through strong written and verbal skills.

● A team-oriented approach to your work, understanding the importance of collaboration, and partnering effectively with all departments.

● Fully open to mastering new tools and techniques. We foster a learning environment.

● Passion for making and playing games, with robust knowledge of comparable games.

Games from the last five years that demonstrate an understanding and mastery of level design concepts we value: Control, Death of the Outsider, Dying Light, Prey, DOOM: Eternal, Alien: Isolation, Destiny 2, Far Cry 5, Titanfall 2.

Additional

This is a full-time inhouse role, with competitive compensation and a full suite of benefits. Preference would be for the candidate to work out of our Boston area office, post Covid-19, but we will consider candidates who are remote.

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at OtherSide Entertainment

Design jobs