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Level Designer

Embark
Stockholm 111 47 SE
2 years ago
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As a Level Designer at Embark, you will be responsible for creating the levels for a unique and innovative high quality 3D game. You will be working closely together with the artists, game designers and the rest of the game team to make great playgrounds for our game to take place. From concept, through paper design, greyboxing and final implementation you will be iterating on the levels to create the best canvas for varied and interesting gameplay, using the full range of the gameplay mechanics in our toolbox, including destruction, vehicles, character abilities, weapons and items, as well as the game modes, their rules and game objectives.

As a designer you are curious and eager to embrace novel ideas and concepts (your own and others’), and you enjoy working out how a new mechanic or player experience can be incorporated into your levels for emphasis and player volition. At the same time you are able to leverage your experience on “what works” for player navigation, player vs. player flow, chokeholds and map control as well as how it is being presented to players. And you are an expert at analyzing, articulating and solving problems in level layouts, to achieve the best playing levels.

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At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application".

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