20 days ago
We are looking for an experienced Level Designer who has proficient knowledge with UE4/UE5. You will contribute to the creation of our Multiplayer All Out Warfare Shooter ‘WARDOGS’ and will be working closely with others within your department to build interesting, exciting, and inspiring levels.
Within this position at BULKHEAD, you will be responsible for working with Artists, Designers, and Production.
This is an in-studio role, and this is non-negotiable; however, we can offer bespoke relocation packages.
Currently, we are unable to offer any visa sponsorship.
If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!
-Work with design leadership, artists, and other level designers to deliver large-scale environments that embody the creative vision of the game while keeping gameplay in mind.
-Design and create gameplay first structures using our modular kits, adhering to size and scale.
-Iterate on feedback from the Lead & other designers to meet the required quality bar.
-Understand core mechanics, project goals and the end target to define and create strong levels.
-Research subject matter related to the history and look of the locations portrayed in the level.
-Pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work.
-Prioritize and self-manage to meet deadlines.
//REQUIRED SKILLS AND EXPERIENCE
-Experience and knowledge of UE4/UE5.
-The ability to work independently as well as working alongside other level designers.
-Be proactive in communicating progress and solving problems.
-Excellent verbal and written communication skills.
// DESIRABLE SKILLS AND EXPERIENCE
-Experience with Open World Level Design using World Composition.
-Experience in sculpting realistic terrain in level/world creation packages.
-Experience with Maya, Blender, 3DS Max or other industry-standard 3D modelling software.
-Strong familiarity with recent shooters and trends of the genre.
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