Level DesignerBlind SquirrelAustin, TX, United States15 days agoApplySaveBlind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We operate as a hybrid-remote studio, allowing our developers the flexibility to crush milestone goals at the studio or within the comfort of their own home. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand.At BSG, we are happy to provide ample opportunities for career development, host social activities, and various other perks for our employees, such as:🌰 Competitive Compensation Packag e🌰 Medical, Dental, and Vision Insurance🌰 Company-paid life insurance🌰 401k plan with company contribution🌰 Flexible work schedule🌰 Paid Time Off🌰 Extended Winter Break (Paid)🌰 Remote Work🌰 Company-sponsored Activities (Game nights, movie outings, potlucks, contests, etc.)Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. Therefore, we champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric— it's a must !Role and ResponsibilitiesBlind Squirrel G ames (BSG) is looking for a Level Designer to join us in a n action game for PC and console .Supported by the l ead level designer, the level designer will work alongside other talented designers to create and develop fun environments for players to explore and experience .As a Level Designer at BSG , you will contribute to the project by creating and scripting greybox levels and supporting them through out development .The ideal candidate for this role has experience designing FPS and action games and can translate a thorough understanding of level creation tools int o cohesive and fun environments that meets project expectations and deadlines .DESIGNERS AT BSG…You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the level design pipeline. You have a solid understanding of game design fundamentals but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. You may have worn a couple of different hats during your early years in the industry, but you've narrowed down your focus and are fixed on harnessing what you've learned and what you will learn to launch your career as a level designer .This is a full time position available to work remote, hybrid or onsite at Irvine, CA; Austin, TX ; or Auckland, NZ.The salary range being considered for this role i s $60,000 - $85,000 . This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance, and location.ResponsibilitiesScript and implement level markup, collision, and other level specific refinement tasksGood understanding of level design theories, such as pacing, flow, composition, mood, encounters, and questsAssist in scoping work for on-time milestone deliveriesStrong understanding of linear and open-world gameplayCommunicate across disciplines to create convincing and exciting experiences that feel natural and compellingGeneral world content support tasksQualifications and Education RequirementsMinimum of 2 years ’ experience in a world/level design rolePortfolio of work demonstrating strong proficiency in world/level designExcellent written and oral communication skillsPreferred SkillsExperience with proprietary terrain sculpting and level creation toolsGreat understanding of level & world creation processGreat understanding of how to cater for fun and creative moment-to-moment gameplayExperience creating levels designed for FPSStrong at creating informative, thoughtful 2 D map layout sGood understanding of the importance of real-world architecture , a nd it’s impact on playable space.PlusesExperience using commercial engines, such as Unreal , Unity and Lumberyard1+ Shipped gamesBlind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location. Create Your Profile — Game companies can contact you with their relevant job openings. ApplySave