Description
Under direct supervision of the Level Designer, the Level Design intern works within the Design team to create world geometry and build levels within the games we are working on. You will be trained as you work on active projects and be expected to apply what you learn in an effective and efficient manner. You are expected to aspire to maintain high levels of quality.
RESPONSIBILITIES
- Work on level design concepts and effectively implement them.
- Visualize and conceive level design elements that contribute to the overall playability of the level.
- Meets deadlines and contributes effectively in a team-oriented environment.
- Works efficiently and effectively within technical constraints of a production.
- Coordinate with Game Director on current tasks and deliverables.
- Schedule own time as wisely, notify Producers and Game Director in advance of upcoming roadblocks and challenges.
- Team and personal development
- Continually refines personal design abilities and increases knowledge of new level design methodologies, techniques, and tools.
REQUIREMENTS
- Some game engine experience (such as Unity3D and Unreal)
- Experience working within a group/team
- Good verbal and written communications skills (English); able to understand and converse design terminology effectively.
- Enjoys playing and making games
- Energetic and open to new learning experiences
- Self-motivated and actively exploring the tools of the industry.
- Strong sense of accountability and ownership
Note: By submitting your application, you confirm that you have read and understood the Personal Data Protection Notice and consent to the processing of your personal data by Streamline.