● 5+ years of work experience, 3+ years of level artist experience, and involvement in shooter projects is preferred.
● Proficient in relevant production software such as 3DsMAX, Zbrush, Maya, Substance Painter, and Photoshop.
● Strong realistic art skills, with a certain accumulation of popular elements in mainstream games, outstanding design sense, and overall control ability.
● Strong design ability, good sense of color, and high standard of artistic quality.
● Experience in scene process in Unreal or Unity engine is preferred.
What additional skills will help you stand out?
● Ability to independently solve problems.
● Ability to imagine, design, conceptualize new ideas, models, designs, and processes.
● Ability to manage personal work progress.
● Strong communication skills in spoken and written English.
● Work attitude of pursuing high quality, high efficiency, and continuous learning.
● Ability to adapt to changes and respond to various production needs.
● Strong sense of responsibility and pressure resistance, with team spirit and good execution ability, able to collaborate to complete team tasks.