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Tools Lead
3 years ago
Kwalee is one of the world’s leading multiplatform game publishers, with well over 600 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D and Makeover Studio 3D. Alongside this, we also have a growing PC and console team of incredible pedigree that is on the hunt for great new titles to join TENS! and Eternal Hope.
With a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more, we have a truly global team making games for a global audience. And it’s paying off: Kwalee games have been downloaded in every country on earth! If you think you’re a good fit for one of our remote vacancies, we want to hear from you wherever you are based.
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?
As the Tools lead, leading the Tools and Core Tech team, you will have a highly motivated team of programmers that are driven by clean code, automation and get a kick out of finding ways to improve efficiency and the lives of others (by writing great tools).
You will be the gatekeeper to the company’s Core code and make sure the basis for all our games is stable, quick and easy to use and versatile to allow us to keep pushing how creative our games can be.
What you tell your friends you do
“I do all the code that actually works, everything else is all Hollywood.”
What you will really be doing
- Managing three dedicated teams each with their own objectives and challenges
- Always on the lookout for new technologies that might benefit the business
- Using C# and Unity as the main technologies in your day to day work.
- Designing and writing high quality and reliable code
- Writing Core Systems used by all games
- Working with scripting languages
- Working closely with third party SDKs
- Solving any challenges that might appear on the way.
- Contributing towards ideas for tools and helping to grow the department.
How you will be doing this
- You’ll lead an agile, multidisciplinary and creative team and work closely with them to ensure the best results.
- You’ll think creatively and will be motivated by challenges and constantly striving for the best.
- You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it. We even have a robot!
Team
Our talented team is our signature. We have a highly creative atmosphere with more than 150 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.
Skills and requirements
- At least 4 years of experience in development with C# or C++.
- Experience with Unity.
- Unity Editor Tools experience would be a plus.
- Experience with scripting languages
- Android / iOS experience would be a plus.
- Excellent communication skills.
- An avid interest in either console or mobile games, preferably both.
- Good architecture knowledge
- Able to lead a team and provide technical direction
We offer
Our philosophy
We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.
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