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Lead VFX Artist
2 years ago
That’s No Moon Entertainment is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. Based in Los Angeles and San Diego, That’s No Moon Entertainment is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
We are seeking a highly skilled Lead VFX Artist with a drive for crafting realistic destruction, volumetrics, environment dynamics and other fx for in-game and cinematic AAA content. As a lead you will define studio Visual Effects workflows and will provide feedback and guidance to ensure that your team achieves our ambitious visual goals. Working closely with our Art and Visual Development Directors, you will help set the bar for FX and push the industry to new heights of realism, mood, gameplay and storytelling!
Responsibilities:
- Develop and communicate workflow and standard methodologies for realistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris within Unreal 5 Engine.
- Gather reference to define visual goals and expectations for visual effects.
- Work with Tech Art and Engineering teams to develop tools, solve technical challenges, and set performance benchmarks.
- Collaborate with the Art and Visual Development Directors, Lighting Lead, Material Experts and other departments on the intersection of FX, lighting, and rendering.
- Educate and clearly articulate FX concepts and processes to other departments through presentations, demonstrations, and discussions.
- Prioritize, plan, and coordinate tasks for your team that align with Production goals.
- Drive R&D on novel solutions and technology to improve quality and efficiency of visual effects.
Requirements & Skills:
- 5 or more years of experience crafting realistic and compelling VFX for Games.
- Deep understanding of in-game VFX performance, tuning and memory budgets.
- Experience with budgeting, task planning and tracking.
- Experience with Unreal Engine and standard VFX software – Houdini, 3ds Max, Maya, etc.
- Understanding of modeling, shading, and animation workflows.
- (Bonus) Experience with Python scripting.
- (Bonus) Experience with display calibration and HDR color grading.
Qualities:
- Self-motivated and able to work well in a multi-discipline team environment
- Strong artistic eye for volume, energy, weight, density, timing and other dynamic aesthetics.
- Adapt in a positive, proactive manner to the fluidity of real-time game production realities
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
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