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Lead VFX Artist

Splash Damage
London, United Kingdom
2 years ago
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About Splash Damage


At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.

We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.

We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio

The Role

We're looking for a talented, experienced Lead VFX Artist to help us create stunning effects for our projects. Applying your range of technical and artistic skills, along with personnel and project management abilities, you will be key in driving the visual quality and gameplay integration of our AAA titles while communicating with the Leadership Team to ensure the game is engaging, satisfying, and artistically stunning. You will have a high degree of accountability for the planning and progress for your team’s deliveries.

Oversee the project VFX crew on the creation and polish of gameplay and environmental effects

Effectively guide and motivate the team by managing their assignments and workload.

Collaborate with Art crew to enhance immersion and visual fidelity, with Designers to tune player experience, and with Technical Art to maintain performance requirements

Ensure the VFX goals are being met for all essential game features.

Able to set and maintain effective VFX pipelines, and to advocate best practices for cross-discipline collaboration

Strive to advance our techniques and visuals into new territory

Essential Skills and Experience:

Has worked on at least three commercially released AAA titles as a VFX artist, two as a Senior or Lead.

Mastery of VFX fundamentals such as timing, composition, colour and how VFX provide gameplay feedback

Experience authoring real-time VFX and have a strong understanding of the technical constraints of Console and PC performance budgets

Masterful knowledge in rigid body, pyro, and fluid simulation

Strong experience with node-based shader pipelines

Must be familiar with Unreal Engine 4’s VFX and Physics tools. Niagara preferred.

Understanding of production constraints and collaboration needs in a fast paced environment

Current with latest digital art techniques, practices, tools, software, and trends

Preferred Skills and Experience:

Previous management or mentorship roles

Working knowledge of 3D asset creation and surfacing packages

Understanding of game build and compilation pipelines

Familiarity with scripting and coding principles

Comfortable directing a team to meet deliveries under strict deadlines

Houdini FX knowledge is a plus



Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. Create Your Profile — Game companies can contact you with their relevant job openings.
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