Lead VFX Artist

People Can Fly
Montréal QC ca
17 days ago
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Job Description

Owning and improving the VFX pipeline and being able to take an effect from simulation, creating flipbooks to setting up the effect in the game engine. To manage talents of VFX team to achieve best possible result for the project and personal growth of team members. To design and deliver visually impressive moments that the conceptual coherent for the project and positively influence gameplay and enhance the player experience.

Qualifications

Additional Information

What we offer:

U.S.

Canada

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix, in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Dagger is a yet unannounced AAA action- adventure game developed by our North American team supported by PCF’s European studios.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

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