Lead UX Product Designer

People Can Fly
Warszawa Mazowieckie pl
28 days ago
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Job Description

Join our central product team as a hands-on Lead UX/UI Designer, specialising in online services and game development tools for game designers and LiveOps teams. Build out the foundations for our new UX team in both talented designers and design infrastructure and systems to expedite delivery. Collaborate closely with product managers and engineers to design and prototype solutions that streamline backend processes and elevate the player experience. The successful candidate for this role will be a customer-focused professional with excellent communication skills. You'll feel at ease working with developers across the studio, understanding their requirements, and contributing to establishing effective design and UX processes within our growing team. A strong dedication to professional development and a commitment to fostering teamwork are crucial attributes for this position. Starting as an IC you will transition into the leadership as you build out the UX team.

Qualifications

Nice to have

Additional Information

What we offer:

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.

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