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Lead UI/UX Engineer
2 years ago
Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.
Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.
Position Summary
The Lead UI/UX Engineer is responsible for collaborating with both internal and external partners like the UI Lead to ensure their deliveries meet the quality standards established. The Lead UI/UX Engineer serves as a broad expert in multiple areas related to the architecture as a whole, as well as UI Tools for their projects. This will be achieved by both working individually and leading a team of UI engineers with clarity, accountability and excellence by taking full ownership for their projects. This is a hands on role that will require the Lead to do (at times) significant coding. This is a full-time, permanent position located at our Northwest studio. Willingness and ability to travel off-site (up to 25%) to train and work with external development partners is required.
Essential Duties & Responsibilities
- Collaborate and co-develop with game, art, QA, and tech directors to establish functional UI pipelines and best practices to build a world class UI/UX system
- Recommends adoption of relevant technical approaches or improvements to process based on experience
- Develop, modify, and debug UI software in script and C/C++ as well as being able to work within Scaleform and ActionScript systems.
- Evaluate, optimize and test UI software on console and PC platforms to ensure performance
- Participate in the scheduling, design, performance and code review process
- Motivate and manage a small team of fellow UI engineers
- Works with other leads, peers, and non-technical clients to define, prioritize and organize team backlogs, sprints and roadmaps
Essential Skills
- Bachelor's degree in Computer Science or relevant discipline
- 7+ years experience in the game industry or other relevant experience
- Development in C++. C# and knowledge of ActionScript is a plus
- Experience using UI middleware (Scaleform, Coherent, Noesis, etc.)
- Experience with current gen platforms: Xbox, PlayStation, and PC
- Good verbal and written communication skills with both technical and non-technical audiences, including productive feedback and brainstorming, creation / contribution to technical design documents, code documentation, and Wiki / Web based documents
- Ability to adapt to changing requirements, and to predict possible development issues or roadblocks ahead of time
- Worked as a game or central technology programmer on multiple game titles throughout their life cycle
- Very knowledgeable in game architecture and tools. Must have extensive specific experience in one or more areas of game programming, or broad and reasonably detailed knowledge of many game systems or tools.
Crystal Dynamics is an EOE and M/F/D/V employer
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