Lead UI Artist
1 month ago
Team Name:
Unannounced ProjectJob Title:
Lead UI ArtistRequisition ID:
R024064Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic experiences that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Lead UI Artist, you will be responsible for leading the visual design, creation, and implementation of the user interfaces for Blizzard’s next great game. You will have the opportunity to be a part of an art team that enriches and guides the player experience in both core gameplay and meta.
You will partner with experienced UI artists, UX designers, technical artists, and game designers to create extraordinary game experiences that will be played by players around the world. The role will be complex, creative, and engaging with loads of opportunities to hone your skills and try new things.
We’re a close but inclusive team that welcomes new members with unique perspectives. We care about each other, the games we build, and how we create them. We can't wait to meet you!
Responsibilities
- Work closely with the art director to support the definition of the UI art style (in-game) and quality benchmarks for art on the project.
- Lead and manage a small team of UI artists, providing coaching, guidance, and support, ensuring they are engaged and empowered within their careers at Blizzard.
- Work with producers to ensure both the tactical and strategic production planning for the project’s UI art is current, accurate, and continually improved.
- Create and implement high-quality UI assets, in the required style for your project.
- Support artists on your project to deliver art to the required levels of quality, workflow efficiency, and content scalability.
Ensure all UI art is delivered to a specification that offers great on-device performance, within the required technical budgets, and that it is created and implemented in a way that is tidy, optimized, and scalable for the game to become a long-standing, live service game on a wide array of mobile devices.
Minimum Requirements :
Knowledge & Skills
Key Attributes
Nice to have
- Experience with Unity and game development.
- Technical skills (shader creation, particles, VFXs, and/or procedural content creation tools).
- Abilities in motion design, VFX, and/or 2D animation
- Experience in font design and creation.
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