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Lead Texture Artist
2 years ago
Job Description
As a Lead Texture Artist at Ubi Quebec, you'll guide the creation of the textures that add depth and dimension to characters, objects, and environments. You’ll oversee and support a talented team of texture artists in applying the details that make an immersive world come alive.
You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the texturing process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you’ll do
- Collaborate with other art leads, lighting artists & the art and technical directors to discuss and develop the game vision.
- Coordinate and motivate texture artists as they create textures from scratch, references, or scans.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it’s aligned with the artistic direction and fits the feel of the game.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Meet with employees under their responsibility regularly to give them feedback and help them progress
- Participate in the recruitment of new members of the team and ensure the integration of new employees
- Develop a culture of sharing and push for continuous improvement within its trade community
- Address conflict situations and behavioral issues by seeking support from the HR team or the team's production manager as needed
- Write the annual report and the end-of-project report of the employees under their responsibility and help them identify their growth path
- Help create a healthy, inclusive and positive work environment and escalate issues that could affect employees or the project as needed.
Qualifications
What you bring
- A degree in 3D Modeling or equivalent
- Around 5 years of experience in texturing, modeling, lighting, or other relevant experience (leadership, an asset)
- Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. Substance Designer, Subtsance Painter, 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal) * And Photogrammetry.
- Solid understanding of art fundamentals (colour theory, lighting, composition, proportion, etc.), physically based rendering, and game constraints
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
- Flexibility and a whole lot of resourcefulness
- A highly collaborative, creative, and empathetic spirit
- A super sharp, trained eye for detail
* Knowledge of project management software (e.g. Jira) = very nice to have
Additional Information
What to send our way
- Your CV, highlighting your education, experience, skills, and any games shipped
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey !
Company Description
With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team has just finished working on a brand new game, Immortals Fenyx Rising.
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