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Lead Technical Artist
2 years ago
Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We're an independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. Tripwire has solidified its place as one of the games industry’s leading independent developers. Our independence means the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!
Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.
Responsibilities:
- Ensure that the technical art direction of the project is carried out and establish an efficient production plan for execution
- Collaborate with senior leadership (Lead-level peers, Directors group, etc.) to ensure alignment of tech art plans and project design requirements
- Partner with Leads and Directors to define and meet visual and technical standards
- Contribute to long-term vision for technical art and graphics at the studio
- Research, define, extend, and maintain production pipelines, processes, and workflows
- Interface with stakeholders, liaise between team members, and drive collaboration
- Drive and pioneer state of the art visuals and procedural systems that complement the game design
- Ensure visual quality throughout the game
- Work closely with the Art and Technical teams
- Cooperate with programmers to improve the graphics engine
- Act as a bridge between the art and programming teams
- Define, review, test and integrate new tools to enable the Art team to create stunning art
- Develop, regularly communicate, and document technical art standards, technical constraints, best practices, and techniques
- Identify problems; solve them: invent or build robust, quality technical implementations
- Write clean, maintainable and extensible code with attention to reusability
- Define, refine, and improve artist workflows
- Help optimize by educating team members as well as driving profiling automation and workflows
- Assist in planning asset production in collaboration with the FX, concept, character, and level teams
- Identify and communicate all issues that may prevent the Technical Art team from completing established goals and deadlines to production management
- Review builds at major milestones to make sure the game is on track and meeting expectations; raise risks, if necessary
- Create and maintain staffing forecasts based on project status changes and priorities
- Holds weekly (at least) status meetings to ensure projects are on track and help assist with any roadblocks
- Coach team members to foster their technical art knowledge so that they progress in their careers
- Serve as a technical and art resource to other Technical Artists, assisting them in the resolution of complex problems or leading them on larger projects
- Contribute to the growth of the Technical Art group whether through improving group wide processes or spearheading initiatives around training or sharing their institutionalized knowledge
Requirements:
- 5-7 years of applicable game industry experience in a technical art role
- Experience leading a team of Technical Artists; interfacing with Art department and Technologists
- Experienced with creating assets within next generation art pipelines including; rigging, scripting, shader development, lighting, and visual effects
- Knowledge and experience in one or more of the following artistic disciplines: Environment Art, Visual Effects, Surface Art
- Knowledge of both industry relevant 2D and 3D art software
Bonus:
- 10+ years industry experience
- Expert knowledge of Houdini
- Familiar with at least one development language such as mel, python, c#, or c++
- Understanding of software architecture and design
Benefits:
- Profit Share
- Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
- Up to 30 days of PTO
- 16 paid Holidays
- Short Term Disability & Long Term Disability
- 401k Match
- Flexible Spending Account
- Flexible Hours
- Employee & Family Team Building Events
- Volunteer Days
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