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Lead Technical Artist
2 years ago
Job Description
- Setting the pipeline and technical tools as well as maintaining the quality standards to deliver the highest class of assets created by the Technical Artists Team, and ensuring that they follow the Technical Art Director vision
- Managing the talents of the Technical Artist team to achieve the best possible result for the project and personal growth of team members
- Providing mentorship, direction, and best in class managing principles to ensure quality results
- and efficient working practices
- Providing day-to-day feedback and creatively solving problems
- Working with the production team on tasks assignment and a team schedule
- Working hand in hand with the Art Director, Technical Director, and Art Leads to set the technical
- guidelines for content development
- Developing powerful and efficient workflows for the Art team working together with the
- Programmers and Programmers Leads
- Researching and implementing new techniques and procedures to improve game asset quality
- Creating high-quality assets and gadgets suitable technically and artistically to project universe
- Helping to improve and refine shader, texture, lighting quality
- Identifying and resolving pipeline issues
- Analyzing and improving art asset inefficiencies to optimize console and PC performance
- Providing R&D projects and pipeline and workflows improvements
- Supervising of bug fixing and describing R&D case studies in the knowledge base
- Conducting consistent performance reviews of staff members
- Conducting recruitment projects with HR collaboration
Qualifications
- At least 7+ years of game development experience
- At least two AAA titles developed and shipped from start to finish
- At least 2 years of team leading experience
- Strong Leadership and mentoring skills
- Great understanding of creative and game development processes
- Experience in all aspects of creating game content for consoles and PC
- Extensive experience working with UE4
- Expert Maya knowledge
- Expert knowledge of Photoshop, Zbrush/Mudbox, and Substance Designer
- Strong knowledge of current 3D graphics techniques
- Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and
- dynamics
- Strong experience in visual scripting in Eunreal Enginee Editor
- High proficiency in technical problem solving
- Proficiency with Atlassian software (JIRA, Confluence)
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
Nice to have
- Max Scripting and HLSL or shader programming experience
- Houdini experience
- Scripting and plug-in writing skills with Maya and Python or C++
Additional Information
We offer;
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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