This job might no longer be available.

Lead Technical Artist

Offworld Industries
New Westminster British Columbia
1 year ago
Apply

About Offworld Industries:

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first-person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2023, OWI has nearly 120 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just released our new title into early access, "Starship Troopers: Extermination", a 12-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Lead Technical Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a Lead Technical Artist, you’ll be setting the foundation in which we build our worlds and visual experiences from, setting the standards for our pipeline, tools and processes that our art team can get behind and produce their very best. You’ll be leading our team of Technical Artists, acting as a bridge between artists and programmers, defining efficient and clean pipelines, developing tools and shaders, covering gaps in expertise, helping to optimize the project, and promoting asset standards.

Job Duties:

  • Working closely with the art director and art leads to drive the artistic vision of our games
  • Spearhead the creation of art pipelines and develop new techniques
  • Overseeing the creation and maintenance of tools to help artists create content
  • Provide hands on support for artists and engineers in order to validate performance and standards
  • Review creative processes and identify opportunities for improvements
  • Solve challenging technical issues in the 3d asset pipeline
  • Create and optimize shaders in UE4’s node system as well as HLSL
  • Establish visual goals for each projects in coordination with project leadership and guide the game teams towards those goals
  • Coordinate with Game Programming leads for optimization opportunities

Requirements:

  • Minimum 5 years experience in technical art related disciplines
  • Having shipped at least 1 title in a senior or lead management role
  • Previous experience with industry standard game development software
  • A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
  • Previous experience with lighting and post processing
  • Self-motivated and proactive
  • Positive attitude, genuine team player
  • A great ability to think creatively and solve complex technical issues
  • Strong mentoring skills to enable the growth of young up and coming art talent
  • Knowledge of a code language (C++ preferred)

Desirable Traits:

  • Expert in shader and tool development/maintenance, including HLSL, blueprint, and UE4 shader nodes
  • Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance)
  • Knowledge of procedural tools and programs (Houdini, World Machine)
  • Excellent verbal and written communication skills
  • Ability to work with technical documentation and write new documentation for developed tools and shaders
  • Experience developing custom tools and scripts for content creation tools
  • Previous experience with landscape pipelines and/or skybox art
  • Passion for video games, and an extensive knowledge of different games across many genres and platforms
  • Understanding of the realistic visual style of OWI games and a passion to push it to the next level

This is a full-time permanent position.

This role offers:

  • Competitive salary
  • Health and dental benefits
  • Wellness spending account
  • Retirement savings plan
  • Employee stock purchase plan
  • 3 weeks paid vacation and 2 weeks paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a cover letter and a copy of your resume .

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Offworld Industries

Art jobs