Technical Artist
23 days ago
ABOUT US
Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us.
THE ROLE
We’re looking for a Technical Artist who’s passionate about crafting groundbreaking experiences for fellow gamers. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life.
YOU’LL BE RESPONSIBLE FOR
- Proactively identifying opportunities to improve the team’s velocity and the quality of their work through improvements to the internal tools and content pipelines.
- Helping facilitate alignment between art and engineering
- Troubleshoot and optimize technical issues related to 3D assets and animation.
- Assisting the content teams with content integration, technical setups, and bug fixing.
- Driving efforts around establishing folder structure standards, naming conventions, and depot cleanup.
- Contributing to a team culture that prides itself on excellence, innovation, trust, and respect.
ABOUT YOU
- A love for playing and making shooters
- Experience with Unreal 4 or 5 on a shipped commercial game
- 2+ years of experience as a Technical Artist for PC or console games
- Expert in best practices related to folder structures and naming conventions
- Passion for creating amazing DCC tools, engine tools, and content pipelines
- Self-motivated and eager to contribute to many different areas of development outside of tech art
- Expert-level knowledge of Maya and/or Blender
PLUSES
- In-depth knowledge of Maya and Blender. Knowledge of ZBrush, Substance Painter, Substance Designer, and Photoshop are a bonus.
- Background in supporting content creation workflows for 3D artists and/or animators
- Experience working on live service games
PERKS (BENEFITS)
- Medical, Dental, Vision, and Life insurance (100% of premiums paid)
- 401k plan
- Flexible Spending Account (FSA)
- Unlimited PTO
- 8 weeks of paid maternity/paternity leave
- Remote-work Friendly
*Specific perks (benefits) are applicable to regular, full-time employees only (benefits are not applicable to contractors). Benefits are determined by country of residency and are in compliance with local, state, and country regulations.*
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