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Lead Technical Artist (Unannounced Project)
2 years ago
We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 70 million copies sold – that’s a lot of Chicken Dinners! We are now incredibly excited to be recruiting for our new Unannounced Project.
We are headquartered in Seoul, South Korea and sit within the KRAFTON, Inc. corporation. From our Amsterdam office, we cover Europe, Middle East & Africa, and the CIS region, and have teams dedicated to Game Development, Product Management, Esports, Content, Communications, Creative, Merchandise, HR and more.
Our office is situated in the Amsterdam Arena area, a buzzing business hub in the southeastern part of the city. Accommodating some of the world’s largest and most exciting companies, the area also transforms at night into a popular social destination. Not far from our office, you’ll find iconic venues such as the Ziggo Dome, Heineken Music Hall and Johan Cruijff Arena – home of Ajax Football Club.
Our Amsterdam team reflects the city’s diverse look and feel. Being mainly expats, we currently represent more than 20 different nationalities – and we are still growing and adding to our team.
As a Lead Technical Artist you will be leading a team of like-minded individuals, proficient in both the creative and technical sides of game development. You will be joining the project at the very beginning and having an opportunity to make a significant contribution to its development.
Basic Responsibilities
- Directly responsible for a team of Technical Artists, mentoring and guiding them
- Participate in the development of technology road maps for the specific needs of the project
- Foresee potential risks take action to avoid them
- Work with other department leads and act as the representative to stakeholders
- Optimize content for memory and performance gains
- Lead or assist in the development of tools to improve the artists’ workflow
- Create detailed documentation of project specific tools and technical guidelines
- Be involved in the development and rendering of artwork, models and textures as and when required
What we’re ideally looking for:
- Vast experience in game development with several years in a Lead Technical Art position on a AAA production
- Strong technical proficiency with Unreal Engine 4\5
- Understanding and history of proficiency in using 3D graphics software such as Maya\Max or similar, Houdini, Substance;
- Knowledge of different hardware and rendering architectures
- Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.
- Strong grasp of shading structure and languages such as HLSL
- Excellent time management and prioritization skills
- Technical proficiency in areas of 2D and 3D art
- Experience with VFX such as particle, soft and rigidbody simulations
What we offer:
- A competitive salary
- An allowance to cover the Dutch mandatory health insurance
- 25 paid + 4 extra paid working days off a year
- Relocation package
- Pension scheme
- A commuter allowance
- A range of snacks & drinks
- Free gym facility in our office building
- Full assistance with visas and the 30% ruling applications when the candidate is eligible
If this sounds like a good fit for your skills and experience then apply right away!
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