Lead Technical Artist (Contract)
13 days ago
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Lead Technical Artist (Contract)
Remote, United States
This is a 12-month contracted position through our staffing partner DZConneX with a high likelihood of extension.
PlayStation Studios Visual Arts provides the highest quality artistic support to first-party Sony game teams as well as other teams developing titles for the PS5. We offer dozens of services including asset scanning, actor scanning, body motion capture, facial motion capture, motion edit, animation, facial tracking and solving, and lighting. As a service group we have the privilege of working with multiple game developers on a variety of titles. The Technical Art team works directly with clients to replicate and maintain their work environments in the studio and guarantee the quality of the final delivery.
We are looking for a Lead Technical Artist to join our San Diego, California development team. The role requires experience and understanding of visual effects pipelines, experience with Autodesk Maya software, and python programming skills. Technical artists are responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software packages and needs, troubleshooting all technical issues that arise, and ensuring the quality of the final product. Technical artist work with both our art teams and our engineering team and help provide communication and cohesion between these two groups.
- Understanding and maintaining project workflows, primarily Maya art and animation, and game engine integration pipelines.
- Learning and supporting varying client working environments, assets, and tools.
- Writing, maintaining and customizing internal tools for production team.
- Troubleshooting problems in pipeline and for individuals on as-needed basis.
- Creating and maintaining technical documentation.
- Share work for feedback and offer productive opinions while assisting all team members.
- Keep communication steady with other leads on the project to provide consistency
- Lead by example and communicate with supervisors, management and overall teams.
- BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
- At least 8+ years in some branch of visual effects (film, game dev, tv, etc).
- 1+ year in a leadership role.
- Strong leadership, mentoring and teaching abilities.
- Excellent knowledge of Maya and Python and experience developing python tools for Maya.
- Excellent troubleshooting skills and the ability to problem solve creatively.
- PyQt/PySide experience.
- Ability to work in a team and communicate well.
- Ability to mentor junior technical artists.
- Experience with game engines such as Unreal, Unity, or proprietary engines.
Nice to Have:
- General knowledge of Maya rigging.
- Experience with other programming languages, especially C++.
- Experience developing or maintaining system environments.
- Experiencing developing or maintaining project pipeline tools.
- Experience with perforce and/or git.
- Experience with project management and tracking software (such as Shotgun and Jira).
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$58 — $86 USD
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