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Lead/Senior Lighting Artist
2 years ago
Job Description
Lead/Senior Lighting Artist will be responsible for producing all lighting effects for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Lighting Artist, you will also be responsible for developing and leading the lighting artist team in Chengdu.
What you will do
- Create and maintain all elements of lighting (E.g. Dynamic, Pre-Baked, Interior and Exterior and NPC Dialogue scenes)
- Maintain a balance between visual quality and performance requirements for Real Time game application
- Collaborate with other departments to create atmospheric lighting that communicates mood, storytelling and gameplay intention
- Work with Art Director and Leads to maintain Artistic consistency
- Follows up and evaluates the lighting art team.
- Leads, mobilizes and develops a team of lighting artists.
- Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
- Produces artistic benchmarks for the production teams.
- Creates and optimizes artistic elements as a generalist in lighting art - environments, characters, objects, interfaces, SFX, lighting, shading or technical art.
- Oversees quality and style of art assets and ensures their consistency with the artistic direction.
- Counsels less experienced artists.
岗位介绍
灯光美术主管/高级灯光美术师参与研发成都出品的精品游戏,如碧海黑帆、渡神纪、荣耀战魂、疯狂兔子:奇遇派对和刺客信条等项目。作为灯光美术主管,你还将负责发展和领导成都的灯光美术团队
岗位职责
- 创建并维护所有照明元素(例如动态、预烘焙、室内外和NPC对话场景)
- 在实时游戏应用程序的视觉质量和性能要求之间保持平衡
- 与其他部门合作,创造氛围照明,传达情绪、达到叙事和游戏意图
- 与美术总监和主管合作,保持美术的一致性
- 跟进并评估灯光美术团队。
- 领导、动员和发展灯光美术师团队。
- 对团队的日常任务进行优先排序和管理,以确保在预算范围内按时完成交付物,并符合生产团队的规范。
- 为制作团队提供美术基准。
- 作为灯光美术的通才,创造并优化艺术元素——环境、人物、物体、界面、特效、照明、着色或技术艺术。
- 管理美术资产的质量和风格,确保其与美术方向的一致性。
- 为经验不足的美术师进行指导
Qualifications
Cinematography Knowledge
- Good sense of composition and colors
- Good sense of lighting
- Good sense of Staging
- Good sense of acting
Video Game Background
- Global industry knowledge of real-time rendering
- Awareness of current generation Industry benchmark
Skillset
- Experience on 24 hours dynamic time of day lighting set in the game
- Basic experience on dynamic weather, VFX, Lighting realization
- Good adaptation to in-house Game Engine
- Autonomous & able to seek Art and Tech Solution
- Seek for improvements and be receptive to frequent feedback
- Able to collaborate internally and across studios
- Keen to learn and keep up with changing technology
岗位要求
过场动画及影视知识
- 良好的构图和色彩感
- 良好的照明感
- 良好的舞台感
- 良好的表演感
游戏行业背景
- 丰富的实时渲染行业知识
- 对游戏行业前沿技术的丰富认识与了解
技能要求
- 在游戏中设置24小时动态光照时间的经验
- 对动态天气、特效、照明实现有基本经验
- 对内部游戏引擎有很好的适应性
- 自主,能够寻求艺术和技术解决方案
- 寻求改进,接受频繁的反馈
- 能够在内部和跨工作室协作
- 渴望学习并跟上不断变化的技术
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。
同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
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