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Lead/Senior Level Designer
1 year ago
Job Description
As a Lead/Senior Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels, while respect the game’s creative vision. You play a role to participate the level design process at local studio and collaborate with Ubisoft studios all over the world.
What you will do
- To own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the design vision is clearly aligned;
- Prototype the environment, establish the layouts and suggest ways to use interactive and non-interactive means to create emotion for the player;
- Work closely with the art team to conceive and design environments that are innovative and visually impressive;
- Be a positive influence on the team, motivate and inspire others to generate new ideas;
- Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
- Keep up to date on current gaming trends and latest technology.
岗位介绍
作为高级关卡设计师/关卡设计主管,你需要支持关卡设计团队创建有趣的关卡,同时遵循游戏的创意愿景。您会参与关卡设计过程,并与世界各地的育碧工作室合作。
岗位职责
- 参与从构思到最后阶段打磨的全流程关卡设计,促进沟通和协调部门,确保设计愿景清晰一致;
- 搭建关卡环境原型,建立关卡布局,并建议如何使用互动和非互动方式为玩家创造情感;
- 与美术团队紧密合作,构思和设计具有创新性和视觉冲击力的环境;
- 对团队产生积极影响,激励他人产生新想法;
- 在整个项目中主导和协助建立和实施一致的设计实践、约束和指标。
- 了解最新游戏趋势和最新技术。
Qualifications
- Have in-depth knowledge of how games are built and shipped, from the ground up;
- Deep knowledge of the adventure / shooter / open world game genre and the game development process;
- Be bold enough and innovate within the level design processes, question old methods and dare to do try out new ones.
- Ability to design creative and interesting game levels utilizing 3D tools such as UE4, Unity etc.
- Confident to exchange ideas, share expertise, coach junior designers in creative and collaborative teams;
- Ability to manage his/her own time and work within tight deadlines;
- Good command of written and verbal communication skills in both English and Chinese;
Bonus point
- Previous team management experience including hiring, coaching, performance management;
- Shipped reputable game titles;
- Experience in an Agile/SCRUM environment
岗位要求
- 对游戏的制作和研发流程有深入的了解;
- 对冒险/射击/开放世界游戏类型和游戏开发过程有深入了解;
- 在关卡设计过程中大胆创新,质疑旧方法,敢于尝试新方法。
- 能够利用UE4、Unity等3D工具设计创意和有趣的游戏关卡。
- 有信心交流想法,分享专业知识,在创意和协作团队中指导初级设计师;
- 能够管理自己的时间,在紧迫的期限内工作;
- 良好的中英文书面和口头沟通能力;
加分项
- 拥有团队管理经验,包括招聘、团队指导管理、绩效管理等;
- 完成参与并发行高质量游戏;
- 在敏捷/SCRUM环境中开发的经验
Additional Information
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家、团队、合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。
To learn more about Ubisoft’s Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisoft’s Commitment to Global Carbon Neutrality
https://youtu.be/w2gstlpydks
2022 Update
https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update
Company Description
Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。
秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。
在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
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