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Lead Netcode Engineer - Unannounced Survival Game
1 year ago
Team Name:
Unannounced ProjectJob Title:
Lead Netcode Engineer - Unannounced Survival GameRequisition ID:
R015820Job Description:
We Want You
A new world and a new journey await you. It is a world different from any other Blizzard has created.
If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.
We are seeking a Lead Netcode Engineer who will define and develop the networking architecture responsible for synchronizing game objects and systems for our ambitious project. By directly managing a team of engineers and collaborating with project leadership, designers, and production, you will help schedule and prioritize clear and achievable goals for the Netcode team.
We believe our team is good. Really good. Granted, we’re obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you’re looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!
COVID-19 Hiring Update:
We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
We need help with
- Managing, evaluating, and mentoring the engineers of the Netcode team. You'll be expected to conduct regular one-on-one meetings with your team, provide positive and constructive feedback, conduct yearly reviews, and evaluate potential new-hire candidates to join the Netcode team.
- Working with project leadership, design, production, and the engineers of the Netcode team to schedule and prioritize clear and achievable goals each month.
- Working closely with designers, gameplay engineers, and server engineers to architect a network replication system that meets the needs of the project.
- Building tools to help identify and troubleshoot difficult to diagnose network replication issues.
What you are good at
- Building proven, scalable, efficient network replication systems that leverage fundamental techniques (e.g., client predictive behavior, server authority, rollback and reconciliation).
- A solid understanding of core networking fundamentals.
- Caring about the people who work for you, prioritizing their success, and finding ways to motivate and mentor them.
- Writing C++ code
- Collaborating with other engineers, designers, and producers.
- Context switching between attending meetings, writing code, answering questions, and troubleshooting problems.
Extra awesome points for
- Experience working with multiple platforms.
- Previous experience leading a team of engineers.
- Knowledge of ECS programming.
- Systems-level programming experience on Linux.
- Passion for gaming.
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!
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