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Lead Narrative Designer

Splash Damage
London, United Kingdom
3 years ago
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About Splash Damage

Splash Damage is dedicated to crafting team-based games that ignite friendships as much as they do healthy competition and teamwork. We’ve forged enduring experiences within some of gaming’s most beloved franchises over the years and are now entering a bold new era fuelled by ambitious projects utilising both established and original IP, a move into self-publishing and expansion into new locations.

We’re advocates for a healthy work-life balance and believe that our teams create the best work when they have a range of perspectives and experiences to draw from. We’re committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone’s voices are heard.

Our efforts have been recognised with several best employer awards over the years. Most recently, we were awarded the coveted 3-star ‘world-class employer’ accreditation by Best Companies and named the 58th best large company to work for in the UK, and the 29th best large company in London.

Due to the on-going COVID-19 situation, we’re all currently working from home. We continue to hire across our projects and will set you up remotely for the time being.

We offer a comprehensive benefits package for you and your family, including:

The Role

As Splash Damage Lead Narrative Designer you’ll manage the project’s narrative team and assign their work. You will be accountable for the creation, development and implementation of the game’s narrative, setting, characters, story arc, emotional tone, pacing, dialogue and text as directed by the Project Leadership. You’ll be accountable for overseeing and driving the work of more junior staff on the project.

You will work closely with designers, programmers and artists to create and maintain fun, playable experiences that marry gameplay mechanics and level design with storytelling moments.

Working with the Creative Director and Senior Narrative Designer, you’ll help establish core Narrative Design pillars, ensuring the narrative vision is upheld, maintaining constant alignment across all disciplines. You’ll oversee in-house and external writers No text or dialogue will go into the game that you have not personally signed off on.

You will assign work to your team and ensure it’s done to a high standard, on time. You will facilitate constant communication between team members, ensuring they understand their goals and how they feed into the bigger picture. You’ll have excellent written and verbal communication and be able to clearly and enthusiastically communicate your narrative / design intentions.

You’ll be responsible for hiring narrative designers and working closely with the recruitment team.

You will help the Senior Narrative Designer coach and mentor more junior staff, making sure they have what they need to do their jobs effectively.

You will be accountable for the task estimates provided by junior staff and give your own accurate estimates for work as well as logging work in management software.

You will provide input to Production / Management on project schedules throughout development to prioritise tasks / workload for the developers responsible for their assigned feature-set, in alignment with the product vision.

You will articulate the impact of changes to the narrative to the developers on your team, maintain morale and set a personal example of professionalism and best practices.

You will have a thorough understanding of the narrative delivery / storytelling mechanisms and how the levels will deliver/showcase them, taking into account project goals, and the target demographic. You will need to maintain up to date Narrative Design documentation, ensuring Narrative Design guidelines, best practices and metrics are thoroughly documented.

You will be expected to have a clear understanding of the technical constraints of the game engine, the capabilities and workflow of the game editor and level design pipeline. You will also drive ideas to help improve them.

You will maintain a focus on the narrative / atmospheric aspects of the gameplay areas and ensure that focus is respected by the Level Design and Environment Art teams. You will be expected to present your vision for the narrative and your work to the team, upper management and the wider company at various stages and be happy to accept positive critique from all sources.

You will pro-actively work with the other narrative designers to share knowledge, review content and ensure consistency both on the immediate team and across the studio.

You will be expected to oversee the team’s bug database and ensure that all issues are fixed in a timely fashion to maintain stability and ensure that the game remains playable at all times.

Where necessary you will regularly and effectively communicate with any external partners or publishers; managing those relationships, presenting the creative achievements of the team, negotiating feature / change requests. You will manage and oversee external writers and vendors. You may be required to communicate outwards to press, communities and fans in various formats from live appearances to pre-recorded interviews to forum engagement; acting not only as an evangelist and representative of the product but also as an ambassador for Splash Damage.

Responsibilities

Essential Skills and Experience

Preferred Skills and Experience

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

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