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Lead Level Designer
4 years ago
Job Description
Lead and develop a team of Level Designers. Organize the production of the team, manage the
workforce planning and communication process with other teams.
Role:
- Follows up and evaluates the level design team;
- Makes sure that the team has the means to apply the content and technical direction;
- Leads, mobilizes and develops a team of level designers;
- Prioritizes and manages the team's day-to-day activities to ensure that there are completed on time, within budget and to production teams specifications.
Responsibilities:
- Review and offer feedback on the Level Design work to ensure that it reaches the quality standards of the game;
- Make sure that the content produced by the LD team follows and supports the design vision and the core mechanics of the game while staying within the game's technical limitations;
- Regularly communicate the project objectives, strategies, and general information to the LD team;
- Oversee and manage the day-to-day work of the LD team (plan the work, prioritize it, set deadlines, and so on);
- Handle task distribution, based on people skills, development wishes and overall planning;
- Actively participate in the decision-making process with the management team and oversee the necessary adjustments to ensure that the LD team meets expectations and functions at optimal performance;
- Collaborate closely with the leads of the other teams from within the project which may often be from other studios in other countries;
- Be a point of contact for all topics related to Level Design;
- Be able to take charge of Level Design as a discipline while promoting and building a strong collaboration culture with other job families;
- Participate in the selection of team members (recruitment);
- Accurately and objectively evaluate the performance of each team member and offer constructive feedback;
- Handle the training and the continuous development of the LD team members (mentoring; organizing workshops, presentations and so on);
- Create a work environment that is motivating for team members and that fosters development and creation;
- Find solutions for complex Level Design problems;
- Be exemplary and supportive to the LD team.
Qualifications
Requirements
Experience:
- At least 5 years of experience working as a Level Designer or Game Designer;
- Previous experience leading/coordinating a LD team is a big plus;
- Experience workingon AAA games is considered an advantage.
Skills:
- Formal education in video game development is a plus;
- Absolute passion for making games & an extensive video game culture;
- Excellent ability to organize and structure his/her own work and that of the team (appraisals, control, schedule);
- Leadership & decision making skills;
- Excellent communication skills;
- Management and planning skills;
- Ability to quickly adapt to new situations;
- Strong analytical skills.
Benefits that you can enjoy:
- We want you to expand your knowledge, so we have a variety of trainings you can attend;
- We have a library at your disposal, where you can find specialized books on various skills, such as Programming, Level Design or Management;
- If you want to relax after work, you have video games and consoles which can be borrowed at any time;
- You can also borrow a Ubi bike during lunch time or in the weekends;
- If you’re into sports we’ve got a great gym right into our studio;
- Since we value health you’ll have access to private medical system after the first 3 months.
Additional Information
Take a look to see life @Ubisoft Romania:
https://www.facebook.com/UbisoftRomania/?fref=ts
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.
Being one of the first gaming companies ever established in Romania, Ubisoft has built, throughout its over 25 years of existence, a strong foundation to grow on.
With a strong history of acclaimed games like Silent Hunter, Blazing Angels or HAWX, the studio has moved into co-development and has made its mark in blockbuster games like, Assassin’s Creed, Ghost Recon,Watch Dogs and Just Dance.
We are currently involved in the development of some of Ubisoft’s biggest AAA brands, such as Ghost Recon, Assassin’s Creed and The Crew.
More than just games, we strive to create immersive and engaging worlds that offer moments of escape, fun and adventure as well as opportunities for self-discovery and learning.
In an ever-evolving industry, Ubisoft teams are eager to enrich players’ lives with unique and memorable gaming experiences.
We want you to be our partner in this, we want you to evolve with us.
All your information will be kept confidential according to EEO guidelines.
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