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Lead Prop Artist
1 year ago
That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
We are seeking a Lead Prop Artist with a passion for crafting realistic, high-quality weapons, vehicles, and props. Working in collaboration with art direction, game design, and animation, you will be responsible for defining our workflow and pipeline to bring the best next-gen assets to life for in-game and cinematic AAA content. If you live and breathe bullets, tanks, and drones, we want you to help push the industry to new heights of realism, gameplay and storytelling!
Responsibilities:
- Model and texture hero props and hard surface models at the highest possible quality and efficiency.
- Build, refine, and spear head all aspects of the prop asset pipeline, from concept through modeling, texturing, rigging, polish, and optimization.
- Translate sketches, concepts, and reference photos to final in-game assets with feedback from art direction and concept.
- Collaborate with design, rigging, and animation to make sure weapons and vehicles feel as good as they look.
- Manage a small team of artists and external partners, providing feedback and guidance
- Author photorealistic textures that tell the individual narratives of each asset, built to spec for complex shaders in Unreal.
Requirements & Skills:
- Shown production experience in props for AAA video games
- Experience mentoring other artists and sharing complex workflows with team members
- Deep understanding of, and ability to analyze, industrial and mechanical designs
- Expert knowledge of any of the following programs - Maya, 3ds Max, Blender, and ZBrush
- Proficient knowledge of Substance Painter
- Strong collaboration and interpersonal skills
- Experience working with photo-realistic game assets in a PBR renderer.
- (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer
- (Bonus) Experience or interest in capturing or using scan data
- (Bonus) Fine art background or education
Qualities:
- Self-motivated, organized, and able to meet consistently meet production deadlines
- Great teammate invested in the success and development of the studio
- Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.
The estimated base pay range for this role is: $127,000 - $153,000
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
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