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Lead Hard Surface Artist
1 year ago
ABOUT US
Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us.
THE ROLE
We’re looking for a Lead Hard Surface Artist who’s passionate about building extraordinary new experiences that inspire others. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life.
YOU’LL BE RESPONSIBLE FOR
- Delivering amazing player experiences through contributions to the art, design, and creative direction of the game.
- Managing a team of artists, providing mentoring, feedback, and career growth
- Collaborate closely with the team to establish the creative and artistic direction for the weapons and equipment.
- Modeling, texturing and engine implementation of weapons and equipment for a game developed with the Unreal Engine
- Working with the art team and technical directors to establish best practices for the weapons and Hard Surface assets (weapons, equipment, etc.)
- Coordinating with outsourcing partners to ensure the hard surface assets they produce are high quality and consistent with the game’s art direction
- Contributing to a team culture that prides itself on excellence, innovation, trust, and respect.
- Assist in recruiting amazing artistic talent for the internal art team (as needed)
ABOUT YOU
- A love for playing and making amazing games
- A passion for creating amazing hard surface models
- Solid understanding of authentic weapon function and operation
- 5+ years of related industry experience
- Experience leading or mentoring other artists
- Expert-level knowledge of high poly modeling
- Expert-level knowledge of texturing in Adobe Photoshop, Substance Painter and Designer
- Solid understanding of asset optimization techniques/challenges
- Thrive in a team-oriented, creative environment
- Self-motivated, with great time management skills
- Willing to take risks and learn from failure
PLUSES
- Strong portfolio of realistic and fictional weapon models for games
- AAA game development experience a plus
PERKS (BENEFITS)
- Medical, Dental, Vision, and Life insurance (100% of premiums paid)
- 401k plan
- Flexible Spending Account (FSA)
- Unlimited PTO and sick days
- Remote-work Friendly
*Specific perks (benefits) are applicable to regular, full-time employees only (benefits are not applicable to contractors). Benefits are determined by country of residency and are in compliance with local, state, and country regulations.*
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