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Lead Gameplay Programmer
1 year ago
Your mission
We are Vertigo Games, the largest VR developer in the world and part of the Embracer Group, the largest group of developers in the world. As our Amsterdam studio is in full production of its most ambitious project to date, a true multi-platform high-end VR action shooter based on a global franchise, and with plans to start the next project this year, we are looking to recruit a Lead Gameplay Programmer who can aid us in our mission.
Are you looking to collaborate in a multidisciplinary team to steer implementation of engaging game features and systems for our groundbreaking VR games and experiences? Then we should meet!
KEY RESPONSIBILITIES
- To work closely together with the other discipline leads, your producer and game director in order to setup the technical direction for a project.
- To stand at the core of a project and setup the overarching plan and technical design with input from your team in conjunction with the chief engineer.
- To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and steer your team towards the best implementation of a feature or system.
- To adapt and expand upon our studio pipeline and coding standards to create spectacular and immersive games and experiences.
- To constantly take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so.
- To analyze problems and debug them in order to quickly locate and fix challenging bugs.
- To guide and mentor all programmers in your team so they can technically grow within the studio.
Your profile
- You have managed at team of programmers for at least 1 game project, and you were responsible for the project being delivered on time and at the quality level expected.
- You have written a number of games / projects in C++ and have a good understanding of all the concepts of the language like the object-oriented approach, pointers and references, containers, inheritance, polymorphism, structures, visibility, smart pointer types, templates, multiple inheritance, overloading, etc.
- You have created multiple (hobby) projects using the Unreal Engine providing you with good understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline.
- You are a clear communicator and have a calm personality.
- You can communicate in a clear, open, convincing, and inspiring manner.
- You are passionate about new technology, but can be creative at the same time.
- You have already worked on VR projects before, or you have an intimate knowledge of what has been happening in the field so far.
Bonus points for
- It is a clear bonus if you have already worked in VR.
We offer
- A company culture that values a healthy work-life balance.
- A hybrid working model with two office days per week.
- Career coaching and a personal development budget.
- 30% Income tax reduction for eligible expats.
- Relocation cost compensation depending on your situation.
- 26 standard vacation days with an option to buy 5 more.
- Free train commuting to and from the office.
- Free pension plan.
- A healthy lunch in our canteen.
- Group activities and an annual VR game jam.
- Thursday afternoon drinks.
- The latest VR hardware and titles which you can borrow and take home.
- Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
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