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Lead Gameplay Programmer [Unannounced Programmer] (291)
4 years ago
Job Description
The Lead Gameplay Programmer will work within a collaborative multidiscipline environment implementing gameplay features that meet the requirements of the project’s Lead Designer and Lead Programmer. Responsible for defining and tracking the schedule for his team, managing and mentoring individuals within the engineering team, and being an evangelist for the project.
Responsibilities
- Work with production, engineers, design and art team leads to create task estimates and schedules for the gameplay engineering team and track development efforts across the team.
- Balance active code development with the management requirements and responsibilities of a discipline lead.
- Ensure the delivery of practical and timely solutions by the gameplay engineering team that meets the game design and technical requirements.
- Ensure code is modular, self-contained, and defensive and observes the technical constraints on the system by leading regular technical design and code reviews.
- Ensure coding standards are followed, and help to enforce good programming practices within the engineering team.
- Ensure the creation of technical documentation for the engineering team.
- Mentor, manage and regularly review individuals to build a cohesive and effective team.
- Optimise code and data for memory usage and performance as required.
- Write debugging tools for programmers, level designers and artists.
Qualifications
Skills & Knowledge
- Passionate about playing and making games.
- Good understanding of gameplay technology, and can use their technical knowledge in various areas such as mathematics, physics, animation, artificial intelligence to implement gameplay features, and believable behaviors.
- Ability to work in an iterative environment with game designers to quickly prototype gameplay features.
- Excellent C/C++ programming skills, with good knowledge of object oriented development.
- Experience with commonly used development tools such as Visual Studio and perforce.
- Familiarity with common scheduling, task and issue tracking tools – MS Project, Jira etc…
- Able to create, manage and track schedules for a team of engineers.
- Self-motivated and pro-active with a strong work ethic.
- Excellent oral and written communication skills.
- Bachelor’s degree in a relevant subject or equivalent industry experience.
- Substantial commercial software development experience with significant involvement in 2 published games.
- Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
- Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
- Has knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc…
- Proven ability to debug defects of a reasonable complexity.
Relevant Experience
- Experience with commonly used development tools such as Visual Studio and Perforce;
- Bachelor’s degree in a relevant subject or equivalent industry experience;
- 6 years of commercial software development experience with significant involvement in 2 published games, with at least 1 project at senior level.
Additional Information
Benefits & Relocation
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/
Facebook: https://www.facebook.com/Ubisoft.Leamington/
Twitter: https://twitter.com/ubileam
Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Company Description
Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.
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