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Lead Game Programmer - Hypercasual Mobile Games
1 year ago
A Little Bit about Kwalee….
Kwalee is one of the world’s leading multiplatform game developers and publishers, with well over 900 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. We also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade and Scathe.
What’s In It For You?
Are You Up To The Challenge?
We are looking for a strong technical lead who is able to handle all aspects of game development from start to finish. You’ll be imparting knowledge on your team to help solve the technical challenges that appear on a daily basis. You must be proactive, working with the Head of Programming to identify problem areas and implementing processes to improve all areas of project and team development
Your Team Mates
Over the past two years we’ve crafted an extraordinary team of self driven developers in India of all skill levels who are able to produce high quality work. The team is lacking a strong technical lead presence and heavily relies on the experience in the UK to guide them which is where you come in.
What Does The Job Actually Involve?
- Jumping on any project and solving any technical challenge the team is having and in a timely manner.
- Proactively analysing code architecture decisions made by the team and improving them as necessary, ensuring they meet the high standards set by Kwalee.
- Mentoring the senior team members while also monitoring their ability to effectively mentor the more junior team members.
- Lead and actively raise the competencies of the engineering team through close collaboration, direction and mentorship
- Proactively find ways to improve processes, using your team to effectively implement those improvements.
Your Hard Skills
- At least 6 years of experience in game development with C# and Unity with 1 project shipping in a leading or senior role and able to mentor others during the development of a project.
- Strong software architecture skills and the ability to ensure a smooth handover between client and server development.
- Experience developing on mobile with iOS and Android, the build pipelines associated with each and the technical requirements that come with releasing games on these platforms, eg gradle and cocoapods.
- Able to evaluate a design for a game or its features and create a plan for how you’d deliver this to meet the expected end result, using techniques such as rapid prototyping, information architecture diagrams or other techniques to ensure its doing what it needs to do.
- Positive attitude, self driven and able to work alone or as part of a team.
- Strong written and verbal communication skills and the ability to use these to ensure there are no dark corners within the team where something is unclear
- Experience with source control such as SVN, Git or Perforce
- RESTful experience
- Experience integrating 3rd party APIs.
- Experience with IAPs
- Ability to profile and solve memory/performance problems.
- Experience with shaders, URP and compute shaders is a bonus.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
A Little More About Kwalee
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts.
Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle.
We have an amazing team of experts collaborating daily between our studios in Leamington Spa, Lisbon, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, Cyprus, the Philippines and many more places around the world. We’ve recently acquired our first external studio, TicTales, which is based in France.
We have a truly global team making games for a global audience, and it’s paying off: - Kwalee has been voted the Best Large Studio and Best Leadership Team at the TIGA Awards (Independent Game Developers’ Association) and our games have been downloaded in every country on earth - including Antarctica!
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