Lead Game Designer

Rascal Games
San Francisco, CA
8 days ago


👋 We’re Rascal Games, a new independent studio founded by 2nd-time entrepreneurs who sold their first company to Discord. We’re fully funded with the support of seasoned game developers and investors from companies like Riot Games, Niantic, Roblox, and Discord.


We’re building Project Wayward, a shared world group-based PvE action-adventure game, inspired by games like Sea of Thieves, Valheim, and Fortnite. Our goal is to authentically capture the dream of adventuring in another world with friends. Players play as themselves, travel to story-filled worlds, and embark on thrilling adventures every night with their friends.


We are seeking a Lead Designer to help craft the ultimate adventure experience for friends. In this role, you will partner with our CEO to refine the game vision and design various aspects of gameplay, such as co-op combat mechanics, encounters, world design, and progression.

This is a lead role that will author major parts of the Project Wayward’s player experience and our studio culture. We’re big believers in building team comps around people vs. following set meta, so some responsibilities listed can be fluid amongst the founding team.

It is critical that you embody the player we aim to serve and possess a deep understanding of their motivations. If you've spent hundreds of hours playing survival crafting games and other action-adventure RPGs with your friends, then you're the right fit!

To excel, you must have direct experience in designing and refining core player actions and combat mechanics, as this will not be a role that sits only at higher-level system design and paper prototypes. You will need to be able to be productive in Unreal.

If the idea of adventuring every night with friends is exciting to you, we’d love to talk to you!






We are operating as an in-person studio in the Bay Area or in Seattle.* We believe being together delivers better results for early stage companies.

We will cover relocation expenses.

*Final decision will depend on our ultimate team comp. Please reach out as long as in-person interests you!


We believe small teams with trust, ownership, and empathy can build durable games played by millions. We plan to stay small and nimble (5-7 people) for the early phase, so we can freely explore and find the fun first.


We build for players who game to bond with their friends. Our players are driven by the desire to matter amongst the people they care about and they love to see their friends laugh.

We deeply value building from strong opinions. Great games are built by out-delivering for a specific player. Mediocre games are built by trying to serve everyone.

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