Lead Engineer

Rascal Games
Seattle, Washington
7 days ago


👋 We’re Rascal Games, a new independent studio founded by 2nd-time entrepreneurs who sold their first company to Discord. We’re fully funded with the support of seasoned game developers and investors from companies like Riot Games, Niantic, Roblox, and Discord.


We’re building Project Wayward, a shared world group-based PvE action-adventure game, inspired by games like Sea of Thieves, Valheim, and Fortnite. Our goal is to authentically capture the dream of adventuring in another world with friends. Players play as themselves, travel to story-filled worlds, and embark on thrilling adventures every night with their friends.


We are seeking a Lead Software Engineer to help build Project Wayward.

You will partner with our 2 technical co-founders to build a game that can support millions of players, from ideation and prototyping to eventual production scaling.

This role will involve working across every part of the game tech stack, including UE5 on both the client and server, dev/art tooling, multiplayer services, and potential emerging technologies (e.g. LLMs, Generative AI models). Expect to work on many hard but fun things!

If the idea of adventuring every night with friends is exciting to you, we’d love to talk to you.






We are operating as an in-person studio in the Bay Area or in Seattle.* We believe being together delivers better results for early stage companies.

We will cover relocation expenses.

*Final decision will depend on our ultimate team comp. Please reach out as long as in-person interests you!


We believe small teams with trust, ownership, and empathy can build durable games played by millions. We plan to stay small and nimble (5-7 people) for the early phase, so we can freely explore and find the fun first.


We build for players who game to bond with their friends. Our players are driven by the desire to matter amongst the people they care about and they love to see their friends laugh.

We deeply value building from strong opinions. Great games are built by out-delivering for a specific player. Mediocre games are built by trying to serve everyone.

Create Your Profile — Game companies can contact you with their relevant job openings.

Related Jobs

Destiny Tools Engineer – Player Gear Team Lead (Senior to Lead)
Bungie · Remote · 5 months ago
Lead Software Engineer- Core/Engine (Apex Legends)
Electronic Arts · Los Angeles, CA · 21 days ago
Senior Software Engineer/Tech lead (Game Engine) - Creative Play
Embark · Stockholm, Sweden · 2 months ago
Engineering Lead, Engine
Hypixel Studios · Remote · 1 month ago
Lead Software Engineer, Engine Tools - World of Warcraft
Blizzard Entertainment · Irvine, CA · 26 days ago
Lead Software Engineer, Engine Systems - Diablo IV
Blizzard Entertainment · Irvine, CA · 12 hours ago
Lead Analytics Engineer
Sony Playstation · London, United Kingdom · 1 month ago
Lead UI Engineer
Sony Playstation · Federal Way, WA · 1 month ago
Lead UI/UX Engineer
Sony Playstation · Remote - Los Angeles, CA · 7 months ago
Lead Technical Engineer
Zenimax · Austin, TX · 2 months ago
Lead Graphics Engineer
Zenimax · Austin, TX · 2 months ago
Lead Animation Engineer
Zenimax · Hunt Valley, MD · 1 year ago

Jobs at Rascal Games

Engineering jobs