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Lead Engine Programmer
1 year ago
Your mission
We are Vertigo Games, the largest VR developer in the world and part of the Embracer Group, the largest group of developers in the world. As our Amsterdam studio is in full production of its most ambitious project to date, a true multi-platform high-end VR action shooter based on a global franchise, and with plans to start the next project this year, we are looking to recruit a Lead Engine Programmer who can aid us in our mission.
Are you looking to collaborate in a multidisciplinary team to steer implementation of engaging game features and systems for our groundbreaking VR games and experiences? Then we should meet!
KEY RESPONSIBILITIES
- To work closely together with lead programmers and principals in order to deliver all technical systems of a large game project, directing and mentoring the game leads and principals in technology related area’s.
- Ensure tech team compliance with the project’s vision, technical requirements, and technical style guide.
- Build up a strong tech team, and direct and mentor the project’s tech leads and principals to ensure a high level of motivation, efficiency and technical problem solving in the team.
- Participate in high-level planning of the project, as well as driving the tech team to meet project milestones and budget.
- Responsible for identifying the high-level tech related project risk and coming up with decisions and solutions to mitigate these.
- Development infrastructure design and setup, for instance build servers
- Keep up to date with relevant technical developments in the market (current and future), researching/prototyping new technologies when required
- Inform upper management of technical developments and lay out strategic company decisions concerning technology
Your profile
- You have managed at team of programmers for at least 1 game project, and you were responsible for the project being delivered on time and at the quality level expected.
- You have written a number of games / projects in C++ and have a good understanding of all the concepts of the language like the object oriented approach, pointers and references, containers, inheritance, polymorphism, structures, visibility, smart pointer types, templates, multiple inheritance, overloading, etc.
- You have created multiple (hobby) projects using the Unreal Engine providing you with good understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline.
- You can communicate in a clear, open, convincing and inspiring manner.
- You are passionate about new technology, but can be creative at the same time.
- You have already worked on VR projects before, or you have an intimate knowledge of what has been happening in the field so far.
Bonus points for
- It is a clear bonus if you have already worked in VR.
We offer
- A company culture that values a healthy work-life balance.
- A hybrid working model with two office days per week.
- Career coaching and a personal development budget.
- 30% Income tax reduction for eligible expats.
- Relocation cost compensation depending on your situation.
- 26 standard vacation days with an option to buy 5 more.
- Free train commuting to and from the office.
- Free pension plan.
- A healthy lunch in our canteen.
- Group activities and an annual VR game jam.
- Thursday afternoon drinks.
- The latest VR hardware and titles which you can borrow and take home.
- Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
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