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Lead Concept Artist [Unannounced Project] (f/m/d)
2 years ago
Job Description
The Role
As a Lead concept artist at Ubisoft Berlin you will lead, mobilize and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.
What you’ll be doing
- Plan, prioritize and set inspiring objectives for your team members all year long
- Empower your team members with clear expectations and hold them accountable for their key results
- Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small
- Engage and positively influence team members and stakeholders around a vision
Qualifications
What you’ll bring
- Solid understanding of mood, lighting, color, shapes, composition, anatomy, material expression, etc
- A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
- The ability to carry an idea from the conceptual phase to the finished illustration
- A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
- Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
- Excellent interpersonal and communications skills; A go-getter and a great team player
- An excellent communicator, and fluent in English
- Good knowledge of the video game industry and awareness of typical video game development processes
- Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
- Ability to guide and mentor other artists
What we’d like
- A link to your online digital portfolio alongside your application
- Motivation Letter explaining why you would be a good team leader
Relevant Experience
- 7+ years of experience creating high-quality 2D art, concepts, and designs for games
- Has shipped at least 2 games as a concept artist, preferably at least one being an AAA title
Additional Information
We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
- 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
- Flexible Working Hours
- Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
- Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
- Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
- Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
- Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
- English and German classes for free. Main language in the studio is English.
If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal.
For further information please check bluebyte.de and berlin.ubisoft.com
Company Description
We Are Ubisoft Berlin
Founded in 2018, Ubisoft Berlin has steadily grown to over 150 talented game developers. We collaborate on Far Cry 6 alongside international Ubisoft teams, and are also working on Skull & Bones – those are just two of our slate of projects, the others still to be announced.
We take an ambitious but humble approach to our goal of bringing AAA development to Germany. We commit ourselves to excellence: delivering inspiring and meaningful game experiences that make our players feel part of the worlds we have created.
We encourage real ownership within our teams – giving lots of trust and space for them to explore their creativity. The ultimate goal being to leave a positive mark in the lives of our players and the industry of a whole.
Come and join us in one of the most creative and exciting cities in the world!
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