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Lead Concept Artist 概念美术主管

Ubisoft
Chengdu Sichuan cn
2 years ago
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Job Description

Working closely with Art Director, PM, and 3D Modelling team, participates in the moodboard and concept benchmark design, by following the project artistic style and technical restrictions. Lead, mobilise and develop concept art team within a collaborative multidiscipline environment. Define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

Responsibilities

· Create art moodboard and benchmark design in collaboration with the Art Director, setting the vision and direction.

· Leading, and developing an internal team of concept art, providing constructive art feedback, training, and coaching on outsourcing concept art team.

· Prioritizing, managing, and planning the concept team’s day-to-day tasks in conjunction with the PM.

· Be responsible for final concept design delivery, quality control in accordance with the project's artistic direction, technical restrictions, and the deadlines.

· Create a working environment friendly and constructively for cross-team collaboration, ensuring a productive internal workflow and beneficial relationships with internal/external partners, and Co-Dev studios.

· Rapidly pivot with changes in production, timely report to PM/Producer on the progress of work and any issues relating to the project.

· In collaboration with the PM/Producer, evaluate staffing requirements and be involved in the artists’ recruitment process.

· Manage individual team member’s performance and progress, create the environment for initiatives and ideas to emerge and grow.

Qualifications

Skills and Knowledge

· Strong working knowledge of Photoshop, ability to create environment, character, and prop concept art to AAA standard.

· Solid foundation of art fundamentals regarding colour, form, light.

· Good understanding of 3D art pipelines, and technical constraints related to different game engines.

· Strong leadership, team, and people management skills.

· Strong communication (English) and collaboration skills.

Relevant Experience

· 5-7 years’ minimum experience in Art or any other relevant experience, including successful experience in a lead or director role

· Shipped at least 2 games as concept artists.

· Rich experience for mobile game development will be a plus.

Additional Information

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you.

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

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