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Lead Artist
1 year ago
Job Description
- Work close with the Art Director to define the art style of our project
- Enthusiastic about the game industry
- Setting team’s development objective, regular 1 on 1 with team members to help them with their career path
- Leading, and developing the art team, providing constructive art feedback, training, and coaching both internal and external partners.
- Prioritizing, managing, and planning the concept team’s day-to-day tasks in conjunction with the Production Manager.
- Foresee the potential risk of our project and team, support the producer with evaluation and mitigation
- Be responsible for final delivery, and quality control in accordance with the project's artistic direction, technical restrictions, and deadlines.
- Create a working environment friendly and constructively for cross-team collaboration, ensuring a productive internal workflow and beneficial relationships with internal/external partners, and Co-Dev studios.
- In collaboration with the Production Manager/Producer, evaluate staffing requirements and be involved in the artists’ recruitment process.
- 与美术总监合作,制定项目所需美术风格
- 制定美术团队发展方向,定期与团队成员一对一沟通,帮助团队成员设定发展目标与方向
- 领导和发展美术团队,为内部以及外包美术团队提供建设性的美术反馈、培训和指导
- 与产品经理一起对概念团队的日常任务进行优先排序、管理和规划
- 预见项目以及团队潜在风险,协助制作人进行风险评估,制定解决方案
- 根据项目的美术方向、技术限制和截止日期,负责最终美术资产的交付以及质量把控
- 为跨团队协作创造一个友好、建设性的工作环境,确保高效的内部工作流程和与内部/外部合作伙伴以及合作工作室的良性关系
- 与制作经理/制作人合作,评估人员配备要求,并参与美术师的招聘过程
Qualifications
- Solid experience in Art production and team lead
- Work as a core member in at least two games that have been successfully shipped
- Working knowledge of Autodesk May, Autodesk 3ds max, Adobe Photoshop, Substance
- Painter and/or another modelling, material, and texture creation tools
- Experience with next-gen 3D game development and physically based rendering expertise (PBR) texture creation
- Coordinative, proactive, and initiative mindset is needed
- Solid experience in team and people management
- Good reading and written English are required but oral English is a plus
- 扎实的美术制作以及主管经验
- 对游戏行业充满热情和激情
- 作为核心美术成员参与过至少两款成功上线的游戏项目
- 精通Autodesk Maya, Autodesk 3ds max, Adobe Photoshop,Substance Painter以及其他建模,材质和贴图创建工具
- 具有扎实的3D次时代游戏开发经验,精通模型雕刻以及基于物理渲染(PBR)贴图的制作
- 具备良好的沟通协作能力以及积极主动的心态
- 较强的领导、团队以及人员的管理经验
- 具备良好的英文读写能力(口语为加分项)
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。
同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
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