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Lead Artist - New Game
1 year ago
Lead Artist - New Game
SEGA HARDlight are looking for a Lead Artist who can drive both the art and the art team on a new, exciting, and ambitious narrative driven platform game. You could be an art/environment lead with a proven track record or a senior artist looking for a step up in the career.
As a Lead Artist you will be at the forefront of one of our new titles. You will help drive both the artistic vision and the internal art team to produce high-quality art through effective communication, collaboration, detailed planning, and active mentorship.
You will be hands on, creating highly compelling artwork that meets the visual and technical requirements of the game whilst serving as the benchmark for artistic excellence and work ethic.
You will understand the limitations of a mobile game but still push the quality towards console levels. Being part of SEGA, you enjoy and have experience in creating stylised art, exciting worlds and colourful characters.
Duties
- Help establish, develop, and maintain the game’s artistic style and visual quality with a focus on the game environments.
- Create assets and own portions of the game’s environments alongside your team
- Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed.
- Help design and concept parts of the game using methods such as mockups, prototypes, concepts, and mood boards.
- Work closely with the art director, product owner, designers, and engineers to establish and improve the production pipelines and best practices for the game.
- Create and maintain the brand/art style guides and technical documentation.
- Mentor artists along their career paths, setting challenges to encourage growth.
Essential Skills & Experience
- 5 years' experience creating artwork for games with preferably at least 1 shipped title as an Art Lead.
- Excellent communication skills as a leader, collaborator, and mentor.
- Expertise and familiarity with Unity game engine or similar & their performance/technical requirements and building environments in engine.
- Good knowledge of Substance Painter and Designer to create PBR textures and materials
- While Substance is useful for creating textures, we appreciate artists comfortable in creating hand painted textures outside of the Substance suite
- Pro-active & collaborative work attitude toward achieving results under pressure.
- Excellent organizational and planning skills.
A portfolio demonstrating all aspects of your skill is REQUIRED
Bonus experiences
- Experience of lighting environments, creating particles, materials, and prefabs in Unity/Unreal.
- Experience of creating stylised textures in Photoshop or Substance.
- Experience of character modelling and an understanding of animation fundamentals.
Why work at HARDlight?
- You'll have access to a comprehensive benefits package that includes ULEV car salary sacrifice, life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme
- We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making HARDlight the best it can be
- For gaming buffs, we offer free SEGA games on Steam and a home technology scheme
- Fitness fanatics will love our discounted gym membership and ride-to-work scheme. You can find your zen with weekly yoga classes as well as in-house massage therapy
- We pride ourselves on having flexible working hours to help work fit around you
- The opportunity to be a large part of a small team, developing innovative titles with a huge SEGA back catalogue
- We pride ourselves on helping you achieve your ambitions and offer Udemy courses to help improve your skills to become better equipped to further your career
We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!
We are taking a hybrid working approach and you will be expected to work 3 days in the office with the option of 2 days out of the office.
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