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Lead Animator (m/f/d)
3 years ago
Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available.
realworld one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Carl Zeiss, Qiagen, Tecan, GEA, KSB and Festo, among many others.
We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions.
As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of 130 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing cutting-edge technology or crunching numbers!
In order to expand our team in Berlin or Freiburg (Germany), we are now looking for a talented
Lead Animator (m/f/d)
Your Requirements:
- Excellent level of animation. Able to work in multiple styles of animation.
- Great familiarity with 3D animation tools, especially Maya and UE4.
- Experience in a variety of animation styles.
- Strong understanding of human anatomy.
- Rigging, weighting and blendshape / morph target generation is a must.
- Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
- Ability to communicate with artists, technical team members and studio leadership.
- A strong and diverse portfolio of different animation styles.
- A self-motivated team player with good communication skills.
- Must have the ability to export assets from Maya and imprt into UE4.
- Must have the ability to set up materials on exported animation assets in UE4.
- Must have a good understanding of optimizing assets for inegration into games engines.
- Plan and estimate projects to ensure content is delivered on time and on budget.
Nice to have:
- Python, PyMel, Mel scripting knowledge
- Modeling- Character/ Prop Modeling
- Modeling- Zbrush
- Substance Painter/Designer
- Retopology workflow
- Rigging and Animation pipeline and tool development
- Experience with Git
By submitting your application you give your consent for the information provided on this form to be held on computer or other relevant filing systems belonging to realworld one and to be shared with other accredited employees in accordance with the GDPR 2018.
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