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Lead Animator [Unannounced Project] (395)
3 years ago
Job Description
Job Purpose
Lead, mobilise and develop the Animation team within a collaborative multi-discipline environment; define the animation benchmarks, track the schedule, manage and mentor team members, while being hands-on with developing the animation style, techniques, and pipelines for the project.
Leadership Responsibilities
- Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
- Plan, prioritise and set inspiring objectives for your team members all year long;
- Empower your team members with clear expectations and hold them accountable for their key results;
- Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;
- Enable your team members to reflect and prepare their future in their role and at Ubisoft;
- Engage and positively influence team members and stakeholders around a vision;
- Navigate through ambiguity and embrace change with a positive mindset;
- Create the environment for initiatives and ideas to emerge and grow;
- Care about people: be exemplary and supportive;
Job Responsibilities
- Develop performance and expertise within their team while furthering their own knowledge and expertise;
- Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
- Be the main contact for a collaborating studio or outsource partner;
- Review and deliver work in accordance with the project's artistic direction and deadlines;
- Identify and set up best practices;
- Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
- Find relevant solutions to problems encountered in their work;
- Rapidly integrate strategic changes given by the producer into their team;
- Make suggestions that are in line with the game's marketing positioning;
- Sets the benchmark for the animation style, guidelines and pipeline;
- Keep open channels of communication across their team/collaborating studio/ outsource partner;
- Produce schedules alongside the Producer in respect of constraints;
- Hold regular team updates (‘scrums’) and update Producer/Associate Producer;
- Conduct any ad-hoc tasks when required.
Qualifications
Skills and Knowledge
- Good knowledge of animation techniques and rigging;
- Good knowledge of in-engine animation techniques, state machines and cinematics;
- Good knowledge of game the development pipeline;
- impeccable interpersonal and communication skills;
- Strong leadership, team and people management skills;
Relevant Experience
- 5 years’ minimum experience in Art or any other relevant experience;
- Shipped at least 2 games, with at least 1 game being AAA on a next generation console;
- Bachelor’s degree in any art based subject or any other relevant training.
Additional Information
Benefits & Relocation
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/
Facebook: https://www.facebook.com/pg/Ubisoft.Reflections
Twitter: https://twitter.com/UbiReflections
Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Company Description
Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion®, Tom Clancy’s The Division® & The Division 2®, Assassins Creed Syndicate®, Tom Clancy’s Ghost Recon Wildlands® as well as ground-breaking in-house projects, such as the award-winning Grow Home® and Grow Up® series.
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