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Junior Gameplay Engineer
24 days ago
Sharkmob is a growing game developer with studios in London and Malmö, Sweden. Creativity, passion for craft, and innovation are hallmarks of our young company. 2.5 years into its founding, our London studio is working on an ambitious AAA title and has more than 85 developers. The London studio is growing fast & you’ll be joining at an exciting time, helping build the foundations of our Engineering Team.
The role
We are now looking for a Junior Gameplay Engineer to support our Gameplay team and work collaboratively with design, narrative & art to prototype new, interesting & robust gameplay experiences. Working with the wider Engineering group, you’ll be designing & developing gameplay systems that stretch from the network layer, to gameplay, to screen. This is a fantastic opportunity to enter a AAA game studio, working on a brand-new IP in a cutting edge game engine & tech stack.
You’ll be supported & encouraged by a team of experienced coders with a wide range of skill-sets & specialties, provided a mentor for your learning & development and be put on a career pathway that offers genuine opportunities for progression. As well as the opportunity to work collaboratively, creatively and constructively with other disciplines & stakeholders.
Responsibilities
- Design, prototype and implement fun, interesting, robust & new gameplay experiences.
- Build sustainable and scalable networked gameplay features.
- Support the broader engineering discipline through creative problem solving to unique issues & designing new game systems that stretch from the network layer, to gameplay & to screen.
- Work collaboratively & communicate effectively with the engineering team & other disciplines to maintain engineering excellence, a high quality of code across our codebase & appropriate documentation.
- Complete assigned tasks to agreed deadlines & quality levels, providing feedback & contributions to team discussions.
- Continue to develop your engineering & soft skills.
Requirements
- Demonstrable experience using C/C++ to a good level.
- A good understanding of computer science fundamentals and mathematics.
- Relevant & demonstrable game demo/code sample/programming experience showcasing your C/C++.
- You have a passion for online games & a fundamental understanding of game design & gameplay ‘feel’ (ideally in the RPG/MMO genre).
- Excellent levels of written & oral communication, an ability to work collaboratively in a multidisciplinary team.
- Excellent organisational skills & an ability to prioritise your workload.
- Motivated towards continual professional development through autonomous & guided learning.
Remuneration and benefits
- Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
- 30 days annual leave, in addition to all UK Bank Holidays.
- Hybrid work-from-home policy.
- Discretionary annual performance-based bonus of up to 12.5%.
- Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
- BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
- £425 yearly preventative healthcare allowance.
- Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
- Daily breakfasts, snacks & refreshments at the studio.
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