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Junior Art Technician [Unannounced Project] (403)
3 years ago
Job Description
Job Purpose
Check game assets meet technical requirements, report issues, and deliver actionable feedback to content creation teams; bridging the gap between the Technical Art team and the content creation teams.
Responsibilities
- Use project tools to assist in finding, reproducing, debugging, and reporting bugs;
- Provide verbal and documented validation feedback in a clear and concise manner;
- Maintain strong communication and productive collaboration across the project;
- Track and update the progress of day to day tasks using the designated tracking tools;
- Perform regular regression to ensure validation feedback and bugs entered are fixed;
- Stay up to date with planned changes and updates from the development teams;
- Identify and highlight trends in failed validation to your Lead;
- Assist the Quality Assurance team during quiet periods;
- Work with your Lead to ensure all validation is checked to a consistent high standard.
Qualifications
Skills and Knowledge
- Excellent attention to detail;
- Excellent written, and verbal communication skills are essential;
- Strong organization and time management abilities;
- Strong annotation, documentation and guide writing/recording skills;
- Strong interest in video game art production and development;
- Strong interest in technical set-ups of assets for game assets;
- Basic knowledge of materials and shaders;
- Basic understanding and experience of 3D art creation software, techniques and terminology;
- Basic understanding and experience of 3D game engine;
- Ability to engage in group discussions;
- Ability to present and deliver information;
- Demonstrable ability to work under pressure and meet short deadlines.
Relevant Experience
- Bachelor’s degree in a relevant art, design, or other technical discipline - or other relevant training or equivalent experience;
- 3+ months’ relevant experience in the video game industry (preferable).
Additional Information
Benefits & Relocation
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/
Facebook: https://www.facebook.com/Ubisoft.Leamington
Twitter: https://twitter.com/ubileam
Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Company Description
Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.
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