Intermediate Technical Animator - 12 month Fixed Term Contract

Shapefarm
Musashino 180-0006 JP
1 month ago
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As a Technical Animator, you will collaborate with art, design and engineering to steer and creatively solve challenging technical problems with the Character and Animation pipelines. You’ll be responsible for the skinning and rigging of our characters, as well as developing tools and working within Unreal Engine to create performant, real-time rigs and animation systems.

We are looking to hire a Full Time employee, for a Fixed Term of 12 months.

Main Tasks and Responsibilities:


Skills and Experience Required:

Nice to haves (suitable for Intermediate role)

Timezones and work location:

We are considering candidates based in Japan, New Zealand (as we have physical studios in both locations) or remote.

We are looking to hire a Full Time employee, for a Fixed Term of 12 months.

Competencies we look for


Animation Best Practice:

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