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Incubation Senior Concept Artist
2 years ago
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with charming and whimsical characters? Do you think a lot about how art impacts gameplay clarity, how character design can inspire fan cosplays, or how character poses and environments speak to different cultures all around the world?
As a Senior Concept Artist, you will create art for a new Bungie IP from prototype through production – everything from exploring character designs and iconography to proposing visual solutions for broad worldbuilding questions. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to building a new world for players to share.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.
RESPONSIBILITIES
- Work closely with an interdisciplinary team to uphold & contribute to the creative vision of the game
- Create concept art (thumbnails, sketches, paintings, etc.) to inspire and clearly communicate ideas to the team
- Contribute original visual design ideas to explore the boundaries of characters, worldbuilding, vfx, and visual style
- Mentor and collaborate with internal & external artists to bring a wide variety of perspectives to the project
- Guide production art in collaboration with modelers, animators, designers, etc.
REQUIRED SKILLS
- Production experience in game, animation, tv, or film projects
- Experience generating and developing conceptual ideas from prototype through finished product
- A strong understanding of character design (shape, color, costume, etc.) and its relationship to gameplay
- A solid understanding of environment design (structure, composition, mood, lighting, etc.)
- A desire to explore the possibilities of stylized visuals for real-time game content
- Embrace "we" culture in addition to being an outstanding collaborator and communicator
- Comfortable building throwaway work to prove concepts as quickly as possible
NICE-TO-HAVE SKILLS
- Graphic design and/or UI/UX visual design experience
- Familiarity with development using Unreal Engine and/or Unity
- Competency / familiarity with creating 3d art for concept or prototyping
- Strong familiarity with the competitive gaming landscape
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