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Implementation Designer (Temporary)
2 years ago
Job Title:
Implementation Designer (Temporary)Requisition ID:
R007799Job Description:
Your Mission
As a Implementation Designer (Temporary) you will be a Swiss Army Knife type designer who wants to do a bit of everything.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Ability to setup and maintain complex setups for MP and CooP.
- You will be the person who likes to do a bit of everything. You will be working with every department in the game studio. Focusing work mainly with Game Design and Level Design.
- You will do Setup on Encounters for Coop one day to adding collision and Cover nodes the next.
Player Profile
Experience
- Game editor Radiant preffered
Knowledge & Skills
- 3d game editors and ability to build a Level
- Understanding of Multiplayer and CooP game modes in FPS. BR, 6v6, GW,etc.
- Game scripting
Key Attributes
- Following directions
- Ability to keep track of multiple Complex systems.
- Willingness to keep learning
- Able to complete Complex task as well as repetitive simple tasks.
- Interest In game design as a whole.
Extra Points:
Experience
- Multiple 3d game engines
- Game scripting
- Building Levels in a 3d game editor
Knowledge & Skills
- Understanding of Multiplayer and CooP game modes from many games. FPS and 3rd person.
- Deep understanding of games in general with a good library of played games.
- System use/knowledge (e.g. presentation skills, C++ programming)
- Understanding of the game dev environment
Key Attributes
- Ability to understand complex environments.
- Ability to switch from tedious work to creative work.
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