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Illustrator - Monetization Rainbow 6
1 year ago
Job Description
The Illustrator will create high-resolution images and concepts. This person will be part of the Monetization Art team and will deliver visual each season (shop, news, bundles, events challenges, etc.).
What you'll do
- Support the MTX Art team in the visual deliveries of seasons (shop, news, bundles, events challenges, tiles, etc.)
- Create environments, characters, objects, atmospheres and the general style to provide practical content that direct and indirect groups can capitalize on.
- Create high-resolution images based on specific briefs and in keeping with the artistic direction;
- Process images in Photoshop
- Make any necessary changes to ensure that the work is in keeping with the artistic vision.
- Posing, lighting and rendering in 3D software.
- Convey the colour pallets sought by AD by using it in concepts;
- Account for technical constraints and limitations to suggest realistic concepts;
- Create concepts of characters or environments from existing references
- Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
- Carry out all other related tasks.
- Ability to work under pressure
Qualifications
What you bring
- Diploma in graphic design, modeling or other relevant training.
- Experience in modeling, texture, lighting, image processing or any other relevant experience.
- Experience with game engin
- Knowledge of Photoshop and 3DS Max
- Experience with Vray (a plus)
Skills
- Bilingualism (French-English)
- Creativity;
- Ability to accept feedback and adapt to change;
- Knowledge of image composition.
- Team spirit
- Ability to quickly adapt to change
- Creativity (originality and resourcefulness in problem-solving)
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.;
- Open-mindedness and flexibility;
- Excellent communication and presentation skills (you can share your ideas and explain your creative process);
- A whole lot of creativity and curiosity.
- Knowledge of Photoshop, 3dsmax, Vray (an asset )
- Knowledge of the tools used by team (Anvil_an asset )
- Knowledge of Motion builder (an asset)
Additional Information
About us
Creating the unknown since 1997. At Ubisoft Montreal, we’re united by a common goal: to enrich players’ lives with original and memorable gaming experiences. We develop iconic franchises that engage millions around the world, like Assassin’s Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs – and, well, we can’t disclose all our secrets just yet.
Our biggest strength is – and always will be – our people: the immensely talented team members surrounding, supporting, and producing the high-quality games that have made our studio what it is today.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection: an environment with a variety of voices, identities, backgrounds, experiences, and perspectives. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being. Here, our shared desire to dream big, take risks, and constantly improve contributes to the innovation and boundary-pushing that ultimately leads to our collective success.
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