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Hard Surface Artist
1 year ago
Work Location: Hybrid/Remote
Position Type: Contract, 18 months (high potential for extension)
Location: Vancouver
Our multinational gaming client is looking for a Hard Surface Artist for the gaming studio. We are seeking a highly creative and motivated Hard Surface Artist. Working on a AAA console title, you will work with a team of highly experienced artists to model and texture vehicles, weapons, and robots from supplied concept art. High-quality modelling, sculpting, and texturing skills are required.
This is a full-time 18-month contract opportunity, located in Vancouver, and will be working hybrid onsite/remote.
Responsibilities
- Make a daily contribution to the creation of vehicle/weapon/robot art.
- Be proactive about seeking feedback and communication with the Hard Surface Lead and Art Director.
- Adhere to the Hard Surface modelling quality bar set by the Art Director and Hard Surface Lead.
- Work with the Hard Surface Art team to achieve key milestones and deliverables.
Qualifications
- Art-related degree and/or comparable professional experience.
- 3+ years of experience in video games with a strong aptitude in hard surface modeling.
- Demonstrated proficiency in 2D and 3D applications like Maya, 3D Max, Mudbox, Zbrush, and Adobe Photoshop. Proficiency in Substance Painter.
- Fusion 360 experience.
- Good awareness of real-time graphics issues.
- Strong aptitude in hard surface modeling, such as weapons, vehicles, and inorganic assets.
- Strong understanding of optimized meshes to maximize the high to low poly workflow.
- Ability to work well under deadlines; self-motivated, and work well in a collaborative environment.
- Unreal Engine or other games engine experience a plus.
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