Hard Surface Artist

San Ramon, California, United States
8 days ago


Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.

Together with our PUBG partners, our team is hard at work to deliver an original narrative experience within the globally recognized and award-winning PUBG universe. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

Striking Distance Studios is seeking a talented and experienced Hard Surface Artist to join our team and help make our first incredible game. This position will require working closely with designers, riggers, animators and other artists to create convincing, visually striking hard surface assets for an unannounced quad-A title! The position requires a sound artistic and design sensibilities mixed with game art production techniques. You must be someone that is proficient in next-gen asset creation from high-res source to in-engine implementation. If you enjoy the challenge of building cutting edge robots, weapons, and vehicles- apply now!



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