HQ Producer, Open Innovation (F/M/NB)

Ubisoft
Paris IDF fr
6 days ago
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Job Description

The Team

You will join the Open Innovation Accelerator team (OIA) which contributes to Ubisoft's direct transformation by building relationships between Ubisoft and independent developers.

Ambition of the position

As part of the co-development partnerships signed by the Open Innovation Accelerator (OIA) team, the HQ Producer, Open Innovation's mission is to support external development teams (Independent Developers) on the production issues identified upstream with the partner.

Through his/her experience and expertise on different types of games, he/she helps the teams to produce a quality game in line with the Independent Developer's production method shared by OIA.

He/she provides the Senior HQ Producer and the OIA VP with the visibility necessary to make decisions for the global co-development strategy to which he/she contributes through his/her pairing with the Content Director, OIA.

Responsabilities

Supporting external development teams

Coordination and Communication with Top Management

Qualifications

Passionate about the gaming environment, you already have a solid experience in production / project management in video games and know well the different stages of production of a game. In addition, the following statements describe your profile well:

Hard-Skills

Soft-Skills

Additional Information

Joining Ubisoft means joining a company that sends you all the thrilling vibes and energy you can find in a startup, along with all the perks of a big company! These include:

If you are interested in this position and reckon you have what it takes, all you have left to do is send in your application via SmartRecruiters. We will get back to you within 3 weeks and if we think your profile matches the needs for the role, we will organize a 20-30 minutes phonecall, followed up by 2 to 3 interviews as well as a case study.

We look forward to reading you!!

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.

The position is attached to the International Headquarters in Saint Mandé, Paris and also open to remote work in any country where Ubisoft is based.

Company Description

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft International Production is the headquarters of our network of production studios and plays an essential role in the conception of our games. Closely working with the top management and our studios worldwide, our role is to support the various project teams on different topics (production processes, design, content, game direction, financial planning, human resources) in order to enable them to develop high-quality games while maintaining an editorial and strategic coherence. This particular position allows our team members to benefit from a global overview of all our current projects under development.

At Ubisoft, you have the opportunity to work and grow with passionate teams that are pioneers in their field, all around the world. You will evolve in a caring and inspiring environment in which you will push the limits of the imagination and technology to create story worlds that will fascinate our audiences.

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