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Client Software Engineer - FUT
4 years ago
We are EA
And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That’s why we employ the most creative, passionate people in the industry.
Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that
The Challenge Ahead:
As Software Engineer you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.
What this Software Engineer will do at EA:
- Research cutting-edge algorithms and techniques
- Write technical design specifications
- Design, maintain, implement, test and debug code
- Create tools, features and engine components to required coding standards
- Profiling and optimizing software components of a game
- Create leading edge reusable technologies; both backend and frontend expertise is required
The next great EA Software Engineer also needs:
- Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
- 2+ years experience with C++ (Visual C++ or Visual .NET recommended)
- Experience in object-oriented design and implementation
- Knowledge of good software engineering practices
- Understanding of memory management, multiple processor use, and runtime optimization
Nice to have:
- Experience shipping console or large-scale mobile game
- Knowledge with assembler (MIPS, VU Code), scripting languages (Perl, Python, Lua) and C#
- Experience in test, debug, and extend other Software Engineer's code competently
- Understanding of a core domain such as rendering, AI, audio, online, user interfaces, multi-processor systems
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